Creative
Game Design
We design the play, the balance and the sense of progress.
The situation
A game can work technically and still fail to hold anyone, in which case nobody opens it twice. That only becomes clear by playing it.
Our approach
We test the play on paper and in simple prototypes. Balance and the progression curve get tuned with real play data.
What we do
- Gameplay design and rules
- Progression and reward systems
- Difficulty balancing
- Level design
- Tuning from play data
Technologies we use
Frontend
- Next.js
- React
- TypeScript
How we work
Discover
A map of the current state and a prioritised list of needs.
Define
A scope document, success criteria and a schedule.
Design
A clickable interface prototype and the design system.
Develop
Working builds delivered at regular intervals.
Deploy
The live system, technical documentation and a hand-over session.
Grow
A usage report and a prioritised improvement plan.
Common questions
- We have a game idea but do not know where to start.
- We start by defining the core loop. Once the single action a player repeats is clear, everything else builds on it.
Other services in this area
Let's talk about this
A short call to get clear on what you need. We will tell you plainly which approach fits.
Start your project