Tridasoft
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Creative

Game Design

We design the play, the balance and the sense of progress.

The situation

A game can work technically and still fail to hold anyone, in which case nobody opens it twice. That only becomes clear by playing it.

Our approach

We test the play on paper and in simple prototypes. Balance and the progression curve get tuned with real play data.

What we do

  • Gameplay design and rules
  • Progression and reward systems
  • Difficulty balancing
  • Level design
  • Tuning from play data

Technologies we use

  • Frontend

    • Next.js
    • React
    • TypeScript

How we work

  1. Discover

    A map of the current state and a prioritised list of needs.

  2. Define

    A scope document, success criteria and a schedule.

  3. Design

    A clickable interface prototype and the design system.

  4. Develop

    Working builds delivered at regular intervals.

  5. Deploy

    The live system, technical documentation and a hand-over session.

  6. Grow

    A usage report and a prioritised improvement plan.

Common questions

We have a game idea but do not know where to start.
We start by defining the core loop. Once the single action a player repeats is clear, everything else builds on it.

Let's talk about this

A short call to get clear on what you need. We will tell you plainly which approach fits.

Start your project